Rurik: Dawn of Kiev – A Walk Through Game Design with Stanislav Kordonskiy
Hello crew! Today we have a special treat, a currently active Kickstarter in his final hours. This game is a rocketing success and employs a number of unique and interesting mechanics. Stan was generous enough to give us a peak into his …
Clans of Caledonia – A Walk Through Game Design With Juma Al-JouJou
Hey folks, After a short hiatus due to intense work on Arkon, a Walk Through Game Design is back and we have an epic interview for you today! Clans of Caledonia jumped on the scene in 2017 with a kickstarter that pulled …
Gloom of Kilforth – A Walk Through Game Design with Tristan Hall
Hey everyone, Today we have one of my personal favorite designers, Tristan Hall, who is responsible for Gloom of Kilforth, 1066. Tears to Many Mothers, and has a number of epic games in development. He took the time to take us on …
Star Realms – A Walk Through Game Design with Darwin Kastle
Hey everyone! Today’s interview is from the Creative Director of White Wizard Games and a key designer on Star Realms, one of our personal favorites in the genre of deck builders and fast paced card games. Darwin Kastle, who we are lucky …
Terraforming Mars – A Walk Through Game Design with Jacob Fryxelius
Hey everyone! Today’s design interview is a real treat. Jacob’s game not only is a pioneer in it’s genre, but it’s an incredible example of synergizing strong theme with great game play. This game plays on our childhood aspirations of exploring space …
Epoch: The Awakening – A Walk Through Game Design with Marc Neidlinger
Hello everyone! Welcome to our fourth installment of A Walk Through Game Design. Today we are lucky enough to have the incredibly talented Marc Neidlinger of Epoch: The Awakening. Ever just get a good vibe about someone? Although I have never met …
Charterstone – A Walk Through Game Design With Jamey Stegmaier
Hey everyone! Welcome to the third installment of A Walk Through Game Design! Today we have a man that needs little introduction, the iconic Jamey Stegmaier. Jamey has raised millions in the kickstarter space with a range of pioneering games, from Viticulture …
Unbroken – A Walk Through Game Design with Artem Safarov
Welcome everyone! For our second installment of this game design series we are lucky enough to have the immensely talented Artem Safarov, creator of Cauldron, who is now working on a new solo-only game, Unbroken. If you are looking for actionable insight …
Pandemic – A Walk Through Game Design with Matt Leacock
Hello everyone! My goal with this blog is to ask specific questions to top designers around various aspects of game design. I want to kick this off with an interview with the iconic, genre defining designer of Pandemic, Matt Leacock. Pandemic is …